Ultra Street Fighter 4 Characters

Ultra Street Fighter 4 Characters

Ultra Street Fighter 4: Top 10 Characters We Really Wanted in the Game 2. Karin ( Street Fighter Alpha 3) Sakura’s self proclaimed rival is one. Mika ( Street Fighter Alpha 3). Apr 14, 2020  ULTRA STREET FIGHTER IV A GAME OF 2014 WITH AN EXTENSIVE GRID OF CHARACTERS FOR YOUR CHOICE WITH CLASSICS AND 'NEW' FIGHTERS. THE GAME HAS A STRONG POINT:. YOUR CHARACTERS.

.Tier lists for Ultra Street Fighter 4Just for funziesNote: When reading a standard MMCafe Tierchart, I go from upper right to bottom left. So the 1st person in every row will be 'well rounded' and 'top'This page is locked because it just as too much data to verify, msg TKD2014/5/5Japanese Arcade releaseSSagat, Fei Long, CammyA+Yun, Juri, Adon, Viper, Guy, RolentoAChun-Li, Rose, Yang, Evil Ryu, Boxer, IbukiB+Ryu, Akuma, Gouken, Hawk, Guile, SakuraBEveryone elseZ WarriorHugoConceited @ Neogaf2014/5/29average win% from the top 10 character arcade rankings in Japan% wins80-79%Juri, E-honda77-75%Abel, Sagat, Oni, Ibuki, Rose, Ryu, Yun, Rolento, Guile74%Ken, C. Viper, Poison, Evil Ryu, M. Bison, Cammy, Zangief, Rufus, Vega73-71%Balrog, Sakura, Chun-li, Seth, Guy, Fei Long, T. Hawk, Adon, Yang70-68%Akuma, Dhalsim, Elena, Blanka, Dudley, Deejay, Cody, Hakan, Hugo, Gouken, El Fuerte67%Gen65%Makoto60%DanSRK (via tourney results)2014/6/3Sum of scores earned by players who used these characters in tournamentspoints1560 - 1130Rose, Adon, Sagat, Elena955 - 480Rolento, Juri, Ryu, Yang, Evil Ryu, Yun340 - 200Ken, Sakura, Guile, C. Viper80 - 1Gen, Guy, Ibuki, Honda, Claw, Rufus, Cody, Chun, Seth, Dudley, T.hawkn/aEveryone Else, no showingsMago and Kokujin on Kokujin TV2014/6/14Conversational, but hey let's just make their tier listTop TierEvil Ryu, Yun, Juri, Fei Long, CammyGood TierC.Viper, Adon, Ken, VegaMid TierAbel, Dudley, then everyone elseLow TierChun-liAlioune's Tier Chart2014/6/15BCN Alioune is well known as a person who can play many characters very well so I would consider him a good candidate to make a tier list.1Yun, Evil Ryu, C. Viper2Akuma, Yang, Juri, Adon, Cammy3Ibuki, Seth, Ryu, Balrog, Rose, Makoto4Fei Long, Ken, Rufus, Sakura5Poison, Oni, Sagat, Dictator, Gen, Decapre, T.

Hawk6Gouken, Chun-Li, Guile, Claw, Zangief, Abel, Elena, Rolento7Cody, Dudley, Blanka, El Fuerte, E. Honda, Guy, Hugo8Dee Jay, Hakan, Dan, DhalsimAlex Myers' USF4 tier list2014/6/19Early ImpressionsTopYun, Fei Long, Evil Ryu, Cammy, C.Viper2Juri, Akuma, Adon, Rose, Sakura3Vega, Ibuki, Rufus, Makoto, T.Hawk4Zangief, Dudley, Sagat, Hakan, Boxer5Yang, Abel, Oni, Ryu, Ken, Dictator, Guy, Chun-Li, Seth, Gouken6Rolento, Fuerte, Honda, Decapre, Ken, Dan7Elena, Poison8Guile, Blanka, Gen, HugoAssDhalsim, Dee JayUltradavid2014/6/19In reaction to how terrible Alex Myers' tier list was;),TopAkuma, C.

UltraStreet Fighter IVREVIEW: Firstannounced at EVO '13, Ultra Street Fighter IV is the successor toSSF4: Arcade Edition (Ver. 2012), and is quite possibly the final version of StreetFighter IV (one can hope). It's been 2 years since the release of SSF4:Arcade Edition, and nearly an exact 5 years since vanilla Street Fighter IVfirst dropped in Japanese arcades.Not many fighting games have livedto see 5 years of continued updates and never-ending community support. Whileit's natural for non- SF4 enthusiasts to scoff atyet another slightly tweaked iteration of SF4, one can'treally fault Capcom in their latest effort to lengthenthe lifespan of the reigning, undisputed, most popular fighting game of thisera. Considering SF4's undeniable popularity among the hardcore tournamentcrowd, a 'definitive' update is to be expected and certainly welcome among diehard players. But isUltra 'enough' to bring back the casual / 'on &off' SF4 player?or perhaps, the 'old school' Street Fighter player?

UltraSF4's full character selection screen. Including the Cammy clone,Decapre.To quickly cover the basics of thisupdate, Ultra features 5 new characters. Elena, Hugo, Poison & Rolentomake the jump from Street Fighter X Tekken, and the mysterious, masked ShadalooDoll named Decapre finally transitions from a support character in 1998's StreetFighter Alpha 3 to a playable character in Ultra SF4. Even though Decapre is literally a clone of Cammy, her'charge style' moveset and unique attacks make her a fairly interestingnew addition.

The returning veterans from SFXT aren't total rehashes atleast and show off a few new moves & animations, including all new Ultras. Manyof their new Ultras & Supers are also taken from earlier titles, which isnaturally a cool fan service for old schoolplayers.

To be more specific:Rolento's Mine Sweeper & Take No Prisoners (from SFA series), Hugo'sHammer Mountain & Megaton Press (from SFIII series), Poison's ThunderWhip & Poison Kiss (from Final Fight Revenge), and finally, Elena'sSpinning Beat & Healing (from SFIII series).Ultra SF4 throws 6 new stages into the mix, all of which are indeed 'recycled' from SF X Tekken.While those weird & random SFXT stagesreceived some minor visual tweaks, none of the returning SF4stages were retouched or remixed, at all. And that's sad.(Sorry for being a 90's Capcom fan). Furthermore,the classic stage BGMs haven't been updated in the last 5 years either. And as aStreet Fighterfan since I was standing on a crate to reach the controls of the StreetFighter (1) arcade cabinet, I find that disappointing as well. It's understandable that Capcom focuses primarily ongame balance these days, but seeing the 'artistic direction' of Street Fighter IV not evolvewhatsoever in the last 5 years, is a shame.In best Gordon Ramsay accent. ' What-a-shaiime.It's BLAND.' Callit nitpicking, but any long-time fan can clearly rememberthe 'effect' that new (or remixed) stages, BGMs & artwork had in the SF2,SFA & SFIII series (not to mention many other fighting games).

C'mon,something as simple as changing the sky color, the weather, or mixing up otherbackground elements can go such a long way towards making a game look fresh andexciting. Becauseright now in Ultra SF4, two original SF4 characters fighting onany of the original stages still looks exactly the same as 2009. In fact, Idon't think there's a single fighting game in history that went visuallyunchanged for this long from sequel to sequel.Continuing on, Ultra SF4presents some new universal gameplay mechanics, such as: Ultra Combo Double(enabling players to fightwith both of their characters' Ultras in a match, in exchange for doing lessdamage), RedFocus Attack (enabling fighters to absorb multiple attacks at once bysacrificing some of their meter), and Delayed Wake-up (allowing characters to delaystanding up after being knocked down). In a nutshell, the new mechanics domanage to freshen up the 5-year-old, tried-and-true engine. Red Focus costs quite a bit of meter, so itis risky, but it can also be very rewarding with proper timing andscore you a fancy counterattack or finish. The Ultra Combo Double is another great addition,offering a few more options during gameplay (which is something I've wanted to see inpast iterations of SF4).Also new in Ultra is the cool new 'Edition Select' option.Similar to Hyper Street Fighter II:Anniversary Edition, Edition Select allows players to select any and all previous versions ofcharacters from the SF4 series, complete with their original balance(currently offline only). This is certainly a funoption for hardcore players who have followed SF4's competitive scenesince the beginning.

Other new options include: Buttonconfigurations on the character selection screen, Training Mode Fight Request(allowing players to freelypractice in between online battles) and Offline Battle Log (which automatically archives offline matchesfor easily accessible replays). An 'Upload to Youtube' Feature was also addedfor players who don't already own a capture device and want to share their replaysonline. Hugo'sbackbreaker is still cool. But it looked way better in 2D.As you may know, Ultra SF4 introduces a ton of based on recent community feedback.While I understandthe point and (sometimes) need for balance patches, I can't say I'm sold on'hitting the reset button' and changing a game this many times. There areplenty.

And I mean plenty. Of classic fightinggames that remained competitive for years, yet didn't need to be altered a fifthas much as SF4. Of course the better half of balance changes can add years to the competitive lifespan of a game, but while buffs& nerfs will cater to some, others will end up annoyed ordiscouraged. It certainlytakes quite a bit of study and commitment to somewhat 're-learn' agame, and if you're like me. You've already got way too many other games (orreal life commitments) on the agenda.

Re-learning my previous SF4 mains and all the new match-ups just isn't on my itinerary.Onthe flipside of all this, this continuously trending formula of 'adding chess pieces' toa game and making 'newrules' for existing ones is mostly accepted and appreciated amongseriousplayers. I'm just making the simple point that many games of thepast were balanced when they were released the FIRST time, and never needed tochange once. Just sayin'.Ohhh Capcom. I've supported Street Fighter for the last25 years. I bought SF4three times already, even though I was never a serious SF4 player (andpicked up SFXT as well), and you still want more of my money?I suppose $15 isreasonable for an update of this size, but I was hoping for more'heart' out of the final iteration of SF4. No one can deny thatUltra SF4 could'vebeen a lot more ' Ultra'. Lest we forget the Super update that added 10 newcharacters?

And how about the many 'minor' fighting game sequels of the past alsointroduced new victory animations & win poses for ALL characters, an entirely newset of character artwork, a brand new soundtrack, and the list goes on and on. And how about those NEW stages, too!!!

(In case you missed thatentire paragraph from earlier in the review).Of course, all the 'ultra hardcore SF4 tournament FGC bros' would be fine fightingon the SF4 Training Stage for the rest oftheir lives. Some of us have higher standards.

Yes, believe itor not. Some of us actually care about other things besides 'whogot buffed' and 'who got nerfed.' Hadokensare still effective in Ultra SF4. Imagine that.I hope I don't sound too much like a 'Namco fanboy'when I say this, but. Just in case you forgot. Namco's FREE-to-play fightinggame, Tekken Revolution, introduced an entirely new soundtrack (and it's good), anupdated graphics filter (improved graphics over TTT2), newfacial rendering for female characters, new projectile effects (and premium effects), and visually altered stages (as slight as they are, it counts).So, I wouldn'tsay I'm 'wearing nostalgia glasses'when I reflect on past Street Fighter installments, because otherfighting game developers are clearly still capable of caring about other things besides balance changes.And that stuff matters, because this is a fighting game review.

Not mentioning what Ultra SF4lacksfrom an aesthetic and artistic perspective would be aninjustice to all of the other fighting games of the past that did care enough to add those extradetails in addition to implementing balance changes and new characters.Recycled SFXT stages & characters and a few new BGMS only go so far.There should be more. More of something. Anything.Even though it would've been nice to see additional (and actually new) fan-favorite Street Fighter characters make the cut to Ultra.the 5 new additions to the roster are definitely good ones. I happen to be ahuge Final Fight fan (ever since 1987), so seeing classics like Hugo,Poison & Rolento in the SF4 engine is nonetheless awesome. On theother hand, while I've always loved how Elena looks in the SF3 series, her transition to 3D didn't go quite assmoothly. Elena is yet another SF3 character that looked and animatedso muchbetter in SF3.It's difficult for me to accept any kind of downgrade after enjoying 2ndImpactand 3rd Strikefor so many years - another reason why I'm still not keen on the SF4 animationstyle or art style. What worked fairly well as 'new' back in 2009-2010 is starting tolook dated, in my eyes.

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Related Games:,Gameplay Engine8.5 / 10Story / Theme7.0 / 10Overall Graphics8.5 / 10Animation8.0 / 10Music / Sound Effects7.0 / 10Innovation6.5 / 10Art Direction6.0 / 10Customization8.5 / 10Options / Extras9.0 / 10Intro / Presentation6.5 / 10Replayability / Fun8.0 / 10'Ouch' Factor8.0 / 10Characters9.0 / 10BOTTOM LINE8.1 /10Review based on PS3versionFinalWords:Ultra Street Fighter 4is the culmination of many things. The end of an era. The final installment has everything that defines SF4, the good and the bad. USF4 is also a perfect example of today's social technology and Capcom's innovative connection withSF4 players. An update created for the players, by the players if youwill.You don't need to be an expert to enjoy Ultra SF4, but if you plan on being competitive online or elsewhere, you better know your stuff or you'll be picked apartby the players that have lived and breathed Street Fighter IV since 2009.At this point in time, Ultra SF4 is not a game I would refer to as fully 'casual friendly' (unlikesome critics out there). But as always, the game definitely does a great jobat making players 'feel like' they're good at the game (until you meet an actual skilled player, lol).While there are 100's of balance updates that could be named,the immediately noticeable changes of the game can be counted on one or two hands.We all know Ultra will be an instant hit among hardcore tournament players. But there'salways the other side of the coin.

The Street Fighter players / fans who don't watch every SF4tournament final and aren't 125% behind any and all minor updates to a 5year old game. No, you certainly won't hear those voices as loudly as those thattalk frame traps, match-ups and 'new tech'. But they're out there.I respect SF4 for turning the mainstream back in the direction offighting games post 2009's.

But to be bluntly honest, I've been done with StreetFighter IV for a while. Ultra isn't going to bring me back to playingSF4 regularly,but nonetheless I'm glad it exists. Maybe if I didn't have a zillion other games to play right now, I mighthave the motivation to invest moretime into Ultra and relearn some match-ups.

But I don't aspire to join any300-man SF4 tournaments anytime soon (even though my local scene isfairly strong). To be frank, I currently find other fightinggames more fun to play online in this era. Ultra SF4 just wasn'tmade for me, I guess.I've been playing StreetFighter since the time SF1 was a shiny arcade cabinet in a dark, smoky arcadein the late 80's.

I never 'took a break' from the series either (until SF4). I ownpractically every iteration, but never fell in love withthe SF4 series. Where to start? Wonky animations that looked so much better in 2D, terribleEnglish voices (Rolento anyone?), goofy-asscostumes, weirdly-animated, repetitive super moves (with lots and lots of spinning andthen more spinning),no fun 'free hit' after K.O., silly and nonsensical ending movies, and a wee-bit too many shoto-clones. I'mnot too much a fan of SF4's original soundtrack either. Of course there are some exceptions in all ofthe above categories I just mentioned.

But these are all things that go under themainstream radar, and I know other old school fighting fans out there share some my opinions. And that's precisely whythey're in this review.The FGC has plenty of community leaders to hype up Ultra SF4. So I can be honest in my review.

Thegame will draw huge tournament crowds for years to come (until SFV). For any player who has remained dedicatedto SF4 over the past 4-5years, I actually RESPECT THAT. That's the dedication all of us old school guys had in the mid-90's and early 2000's as well.

Hey, if you love your Ultra SF4. Good job and I'm happy for you. I had my fun with SF4 in the early days, but I've moved on. I'mtired of the recycled engine, and I think it's about time for StreetFighter to be taken to the next level, and taken 'seriously' againfrom an artistic and animation point of view. I'm ready tosee what's next from Capcom.

So I say bring on S treetFighter 5, Darkstalkers 4, or grant my wildest dreams and let's seesome damn Capcom VS SNK 3 already.In closing, Ultra SF4 isstill a 'solid' fighting game. And possibly the most balanced of the series to date. One thing'sfor sure, Street Fighter 4 had a great run. Ultra will breathe some new life into the game for a while, but once the obvious 'newness' wears off. It's still very much SF4 at the end of the day (and the good and the bad that comes with that).

Is it mostly good or mostly bad?That's your call.

Ultra Street Fighter 4 Characters
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