IntroA client for for Python 3.4 and 3.5. This was written to make it easier to write bots, interact with users, moderate chat rooms, and collect data. SetupInstall the package with pip3 install -user showdownpy. This will also install the package's websockets and aiohttp dependencies if you do not already have them.
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ExampleExamples have been provided in the./examples directory. Make sure to create your own versions of the login.txt and owner.txt files in./examples/data/ directory. Templates for those files have been provided.The client on its own doesn't do very much, and is instead intended to be extended and modified. This can be done through various 'hook' coroutines left in the base class. The following program uses the onprivatemessage hook to echo back the content of any PMs it receives. ' An example client that echoes back any message that is private messaged to it ' import showdown with open ( './examples/data/login.txt', 'rt' ) as f: username, password = f. Splitlines class EchoClient ( showdown.
Client ): async def onprivatemessage ( self, pm ): if pm. Recipient self: await pm.
Content ) EchoClient ( name = username, password = password ). Start Other hooks include onconnect, onlogin, onroominit, onroomdeinit, onqueryresponse and onchatmessage.These hooks are by no means all inclusive (Showdown has somewhere upwards of 40 different types of messages it uses to interact with clients in its protocol), and so a catch-all hook onreceive is also present. Each hook call is given its own task on the event loop, so you can have multiple active coroutines spawned from the same hook.The bot can also be used for collecting data on battles. The following bot anonymously joins ongoing matches in the format 'OU' and saves replays of them when a user finishes. ' An example client that joins all OU battles and saves replays. ' import showdown with open ( './examples/data/login.txt', 'rt' ) as f: username, password = f. Splitlines class ReplayClient ( showdown.
Client ): async def onqueryresponse ( self, responsetype, data ): if responsetype 'roomlist': for battleid in set ( data 'rooms' ) - set ( self. Rooms ): await self.
Join ( battleid ) async def onreceive ( self, roomid, inptype, params ): if inptype 'win': with open ( './data/' + roomid, 'wt' ) as f: f. Write ( ' n '. Rooms roomid. Logs )) @showdown. Oninterval ( interval = 3 ) async def checkou ( self ): await self. Querybattles ( tier = 'gen7ou', lifespan = 3 ) ReplayClient ( name = username, password = password ). Start ( autologin = False )It is recommended that you save local copies of these matches rather than upload them, as to not overwhelm Showdown's replay server.
ContributionsThis package is still a work in progress, and any contributions would be great! I'm currently prioritizing documentation over new features, but if you have an idea for something let me know.
Feel free to share anything you make with the client and if its succint enough I may add it to the pool of examples.
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